AI Insights · Timothy · October 2022
Top 5 Horse Games in the US: Q3 2022 Performance Review
Discover the performance of the top 5 horse games in the US for Q3 2022, covering weekly downloads, revenue, and active users.
In Q3 2022, the top 5 horse games in the United States displayed varied performance metrics on a unified platform, encompassing both iOS and Android data. Let's delve into the weekly downloads, revenue, and active user trends for each game.
Rival Stars Horse Racing from PikPok saw its weekly revenue peaking at around $87K in mid-July, before gradually declining to approximately $58K by the end of September. Weekly downloads started strong with nearly 19.5K in late June but tapered off to about 11K by the end of the quarter. Active users also showed a downward trend, beginning at around 64K and ending at roughly 46K.
Equestrian the Game by Kavalri Games experienced a consistent decline in weekly revenue, starting from $34K in late June and dropping to approximately $11K by the end of September. Downloads followed a similar pattern, beginning at 19K and reducing to around 5.5K. Active users remained relatively stable, hovering around 43K to 49K throughout the quarter.
Star Stable Online: Horse Game from Star Stable Entertainment AB had a fluctuating revenue, peaking at $31K in mid-July and ending at about $17K in late September. Downloads showed a downward trend, starting at 11.5K and decreasing to around 6.3K. However, active users remained fairly stable, ranging between 72K and 78K.
Star Stable: Horses, also from Star Stable Entertainment AB, saw modest weekly revenue, peaking at around $3.1K in early August before declining to approximately $1.6K by the end of September. Downloads remained relatively steady, starting at 7.7K and ending at about 5.1K. Active users showed a slight decline, beginning at 14K and ending at around 10.7K.
Finally, Horse Riding Tales: Wild World from AppForge Inc. demonstrated a varied revenue trend, peaking at $34K in early August and ending at approximately $23K by the end of September. Downloads fluctuated, starting at 6.5K in late June and dipping to around 4.8K by the end of the quarter. Active users showed a peak of 26K in early August but declined to about 15.6K by the end of September.
These insights are sourced from Sensor Tower. For a more detailed analysis, visit Sensor Tower's platform.